From Sacred Text to Static Site: Building Sha'ar HaYichud Resources with AI

There’s a book I’ve wanted to share with the world for years. Sha’ar HaYichud (שַׁעַר הַיִּחוּד — “The Gate of Unity”), written by the Mitteler Rebbe, Rabbi DovBer Schneuri, is a foundational Chassidic text of remarkable depth. Years ago I went through the entire book and divided it into labeled sections and subsections — a structural layer I felt would make it significantly more accessible to readers. That work sat in my notes, half-forgotten, until a few weeks ago when something clicked and I decided to finally publish it. ...

Mar 6, 2026 · 9 min · Yehuda Ringler · AI-assisted

When Bad Games Drive Out Good: The Hidden Cost of "Free"

A Simple Question That Reveals Everything Do any current Angry Birds games have the same simple elegance as the original? The answer is no. And the reason why reveals something far more disturbing than the decline of a mobile game franchise. The Death of Premium Mobile Gaming In 2009, Angry Birds was a revelation. You paid $0.99 once, and you owned a complete, polished game. Pure physics puzzles that scaled through clever level design. No ads. No energy systems. No daily login bonuses. No loot boxes. ...

Feb 4, 2026 · 21 min · Yehuda Ringler · AI-assisted

AI Parallelism: The New Forcing Function for Clean Architecture

AI Parallelism: The New Forcing Function for Clean Architecture For decades, clean architecture has been a hard sell. Not because developers don’t understand its value—they do. The problem is incentive structure. Good architecture is a deferred investment. You pay the cost now (more files, more interfaces, more ceremony) for benefits that materialize later: maintainability, testability, onboarding speed. But “later” is abstract. The immediate reward for stuffing logic into one class was real—less context switching, faster to write, everything in view. ...

Jan 22, 2026 · 5 min · Yehuda Ringler · AI-assisted